Gaming as lifeskills for the future

There’s no doubt that gaming has captured the hearts and imagination not only of  children, but adults as well.  

In an interesting article entitled Gaming? It’s no child’s play, we are told the virtues of gaming. Very much like what Marc Prensky (the guy who popularised the terms digital natives and digital immigrants) has said in his book, “Don’t bother me, Ma. I’m learning”, gaming has come a long way in shedding its image of schoolboys hanging around LAN clubs and playing games, to becoming an activity that is seen to have educational and lifeskills training!

There are currently an estimated 100 million gamers worldwide, according to Mr Eric Lesser, associate partner, IBM Institute for Business Value. And according to two studies conducted by IBM, MIT, Stanford University and Seriosity (a software start-up), “online games can help tomorrow’s workers become better corporate leaders as the workspace becomes more distributed, collaborative and virtual in nature.”

It seems that playing massive multi-player online role playing games can actually help you to pick up interactive and communication as well as leadership skills as you interact, collaborate and compete with thousands of other gamers, on a global basis!

And with things being played out in real time, players need to make snap decisions and adapt to the ever changing environment. And such skills honed in the virtual game worlds can have real benefits and it’s suggested that employers of the future look out for people who have played games as they have picked up those requisite skills.

Hm..so it’s no longer taboo to put gaming or playing games as one of your interests in your resume!

But of course, the consequences of  ‘game over’ in the virtual and real worlds have vastly different consequences and that’s something players need to be made aware of.  “Leaders in the future will need to be able to tolerate and manage informed risk to be successful in an increasingly fast and complex environment,” said Mr Lesser. 

In another interesting article, Avatars without borders, we learn that the creator of Second Life and IBM have joined forces to enable people’s animated online personae, aka avatars to rmove freely from one virtual world to another.

Currently, avatars are stuck in the world they inhabit, so an avatar in Second Life has to stick around Second Life worlds. Given that people spend so much time and money customising their avatars, getting new wardrobes, hairstyles, gestures, etc, they don’t really want to repeating the processes in multiple virtual worlds. This creates an obstacle to the full potential of the online universe to allow for avatars to socialise, advertise, do business and make money. 

“We don’t think the future of virtual worlds is going to involve a lot of ‘siloed’ experiences competing against each other. The future is going to involve going from one world to another, ” says, Mr Yoon of Linden Lab. According to Gartner research firm, 80 per cent of the people using the Internet will have alter egos in virtual worlds by 2011. IBM also has its vision of a “3D Internet” that includes companies using virtual worlds for tasks such as recruiting, meetings and employee training. Hm..imagine your avatar going for an interview online in your future virtual company! Better start practising your online interview skills! And make sure your avatar can fly straight!

So, once again, the gaming and virtual worlds are having more and more impact on the real world we inhabit. It’s no wonder some are beginning to not know where to draw the lines.

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An intrepid explorer into the the brave new dimensions of the blogosphere and new media landscape.

8 Responses to Gaming as lifeskills for the future

  1. KokChuan says:

    Gaming issues. well is about how people think of it actually. There is pro and cons of it
    As for gaming, other than play, you get to learn to communicate with your team member if you play online. And you get to think more and tactically wise, these are some of the thing that you cannot get to learn easily via school.
    The cons is of course being addicted to it, once you are addicted to gaming, problem start flowing to you

  2. seri says:

    I have to agree on this point of view although I am obviously not a gamer. I do have a close friend who is a gamer and because of the fact that he gamed almost every day, he did get out of hands on his education results and sleeping hours.

    That is an issue for gaming I guess. However, it is indeed true that my friend has developed communication and leadership skills. I can really see the real difference in him, as in he really did change. Furthermore, he played with some other REAL friends and they ended up getting closer and bonded.

  3. Kenny says:

    I agree gaming is not child’s play, it takes effort and hardwork and gamers actually do pick up skills

  4. gabriel says:

    Gaming now is very popular now. The age of people gaming can range from as small as 9 yrs old to maybe even 60 yrs old. I agree that gaming thus help one in communication. There also a few other advantages. In order to win, sometimes you will have to think of strategies. This require a lot of thinking and more thinking makes one smarter. However, it is to one’s self control regarding issues of addiction.

  5. alaric says:

    the way how gaming can educate people is a skill that cannot be learn in school which is actually good. The skills of game can be very effective to everyone as different games have different playing styles and some of them is needed to use our brain. Having strategies and thinking to win the game in a tactical mind is very good to the brain of the human which allows the human to learn more things other then the stuffs in school.

  6. ziwei says:

    The cons is of course being addicted to it, once you are addicted to gaming, problem start flowing to you

  7. Hi! This one is very nice blog and after reading entire topic I just conform that these are the informative blog and very useful for me,it helps me a lot.Keep blogging.Thanks a lot.

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